Destiny, I fucking love you!

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I can’t think of another game that has polarized opinion as much as Destiny. When I hear complaints about the game, I usually react by nodding my head in agreement, before returning to work on adding to the 350+ hours I’ve already sunk into it. I’ve even concluded that had I’d been reviewing the game, I probably would have given it a seven too. Despite all that, I love Destiny. Regardless of its many flaws, Destiny is quickly becoming my most played console game, ever. With that in mind, (and before I write about the things I don’t like) I thought I’d go through the things I love the most about Destiny.

Destiny_20141119212713 Hand Cannons. Oh my god, Hand Cannons! I love these bad boys so much, I very nearly made two of these things Hawkmoon and Thorn. Once in a while, I come across a weapon in a game that has the magical X factor, and I fall in love with it. In Halo 3 it was the Spartan Laser. In Gears of War it was the Longshot Rifle. But In Destiny it’s a whole damn class of them. Nothing else feels as good as headshotting enemies with a Hand Cannon – not even killing a Hunter in PvP just after they’ve popped their Bladedancer special. Hand Cannons are so much fun to use, if I had an actual physical version, I would do dirty, dirty things to it.

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Raids. When I first started playing Destiny, all the talk from those further along than I was about the Vault of Glass, and just how good it was. After a frustrating few weeks of no raiding, I eventually lucked in to a group of friends tackling the Vault, and found out for myself what the fuss was all about. Without a doubt, the Vault of Glass is some of the best designed, and most enjoyable video game content I’ve ever played. I could go into more detail, but I don’t want to spoil it for you. What I will say is that in my opinion, the Vault is the perfect example of how you create co-op gaming where every player has a meaningful role.

Destiny_20141124221420 The Iron Banner. Version One of the Iron Banner was not good. All that weaponry and armour we’d been carefully gathering and levelling was more or less meaningless in IB v1, and players were not happy. Bungie went away, reworked the mode, and sent Lord Saladin back to the tower. The first few minutes into my first game, I headshotted another player on the other side of the map with Bad Seed Down, and instantly I was converted. Power finally fucking mattered. Oh boy, did it matter. Since then I’ve taken part in every Iron Banner, and learnt the joy of headshots with a fully levelled Hawkmoon. After a shaky start with destiny’s PvP, I can honestly say that Iron Banner is one of my very favourite parts of Destiny.

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Warlocks. Apart from having an exceptionally cool sounding name, Warlocks are also blessed with having some of the best looking armour in the game. The Iron Banner set for example is simply beautiful. And if there’s anything better than swishing around in robes, firing off Nova Bombs – I’ve yet to find it. I do have a Hunter and Titan, and I’ve found them quite fun to play, but they don’t have the same sort of swagger the Warlock does. Flying electrical fists and golden guns are all well and good, but let’s be honest, they’re not the same as tooling around in a cool outfit, wielding Hawkmoon, and fucking shit up with purple balls.

 

Video: PS4 UI

Just a quick post this morning, to highlight this new video of PS4’s UI. It all seems like good stuff to me, not too bloated, quick to navigate through, and functional. One thing I really did like was the trophy rarity rating. Being able to see how rare unlocking a trophy globally is just the sort of thing we trophy hunters need to know!

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